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Author |
Thread Statistics | Show CCP posts - 4 post(s) |

Tobias Hareka
Republic Military School Minmatar Republic
24
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Posted - 2013.07.19 07:26:00 -
[1] - Quote
Silver Getsuga wrote:Arkon Olacar wrote:You are wrong. Your numbers are about as disjointed from reality as mittens 'war updates'. For a start, good luck fitting 4 BCSs on a navy drake and still fitting a tank. But even if you did, you are looking at 362 dps at 94km with faction, 424 dps at 71km with fury. For a navy harbinger, you are looking at 522dps at 23km with scorch, 239 dps at 48km with faction radio and beams, 332 dps at 54km with aurora. Either way, both your dps and your max range is superior with hml, and you don't have to account for tracking. This is probably one of these cases where the great unwashed of Eve hear pubbie mcmissionrunner bitching about their nerfed drake (still), and actually believe them when they make great sweeping claims on the dps and range of heavy missiles that have no relation to actual facts. Edit: You were talking about normal drake not navy drake. For the standard drake, you are looking at 407 dps at 63km with faction, and 478 dps at 47km with fury. This of course locks you into kinetic damage, other damage types are worse. Faction still does more dps at a longer range than the longest ranged beam ammo, and fury does twice the dps of the ammo type that operates at the same max range. tl:dr heavy missiles are fine, shut up. Missiles don't have to account for tracking yes. And guns don't need to account for sig size (as far as I know, I'm new to the game). Also tracking is irrelevant the moment rats start to chase you at a straight line when you out of their optimal range. Not saying HM are weak, just pointing out you're mittaning your facts too.
Watch this video: https://www.youtube.com/watch?v=WT8VqVcLDqc
It will open your eyes. |

Tobias Hareka
Republic Military School Minmatar Republic
24
|
Posted - 2013.07.19 09:57:00 -
[2] - Quote
Silver Getsuga wrote:Tobias Hareka wrote:Silver Getsuga wrote:
Missiles don't have to account for tracking yes. And guns don't need to account for sig size (as far as I know, I'm new to the game). Also tracking is irrelevant the moment rats start to chase you at a straight line when you out of their optimal range. Not saying HM are weak, just pointing out you're mittaning your facts too.
Watch this video: https://www.youtube.com/watch?v=WT8VqVcLDqcIt will open your eyes. Ah yes, I see, thank you. Didn't know that guns tracking is affected by sig size. But still NPC frigates approach you in a straight line, aren't they?
Yes, because AI in this game is programmed to do that. That's exactly same thing what happens every time you hit orbit button if you have to approach.
I still don't see how missiles are broken. |

Tobias Hareka
Republic Military School Minmatar Republic
24
|
Posted - 2013.07.19 11:35:00 -
[3] - Quote
Silver Getsuga wrote:Not saying they're. But they look weak in particular case. Low sig (up to and including cruisers) fast ( >500 m/s) ships that swarm L3s. On paper mid-to-long range turrets on a kiting ship look better than heavy missiles.
Even with precision missiles. _Right now_ precision missiles on slow (<300 m/s) targets look about the same as rails. Post buff rails will do ~33% better. Range wise rails do better too.
That makes Drake look bad. It'll not be effective in L3s (due to dps) and L4s (due to tank/damage trade off). Maybe some kind of damage application bonus would do in theory (instead of range bonus, since drake have enough tank for L3s). Or players can adapt with HAMs.
But you don't have to believe me. Play with DPS windows in EFT. I could be wrong.
Tank and dps is fine for level 3 missions. Tank should be enough for Guristas level 4s.
[Drake, L3 Active PvE Drake]
Ballistic Control System II Ballistic Control System II Ballistic Control System II Internal Force Field Array I
10MN Afterburner II Medium Shield Booster II Kinetic Deflection Field II Kinetic Deflection Field II Thermic Dissipation Field II Phased Weapon Navigation Array Generation Extron
Heavy Missile Launcher II, Caldari Navy Scourge Heavy Missile Heavy Missile Launcher II, Caldari Navy Scourge Heavy Missile Heavy Missile Launcher II, Caldari Navy Scourge Heavy Missile Heavy Missile Launcher II, Caldari Navy Scourge Heavy Missile Heavy Missile Launcher II, Caldari Navy Scourge Heavy Missile Heavy Missile Launcher II, Caldari Navy Scourge Heavy Missile
Medium Processor Overclocking Unit I Medium Warhead Rigor Catalyst I Medium Warhead Flare Catalyst I |

Tobias Hareka
Republic Military School Minmatar Republic
26
|
Posted - 2013.07.19 19:38:00 -
[4] - Quote
Baren wrote:It Is Time To Fix How turrets use Sig and Tracking
https://www.youtube.com/watch?v=WT8VqVcLDqc
Astarte, Brutix, Celestis? That's interesting setup...
Quote:Missle's Need to be added to this balance.
Missles were nerfed and Once this update comes, they will be soo far behind.[/b]
Missiles are fine. Well, defenders need some work. |

Tobias Hareka
Republic Military School Minmatar Republic
26
|
Posted - 2013.07.19 21:06:00 -
[5] - Quote
Fal Dara wrote:the PROBLEM, ccp, is that battlehsips NEED 20% more damage on every weapons system, across the board... and torps/large blasters need 15-20% more BASE range.
Damage: Battleships don't need more damage. - CNR does 900+ dps with long range missiles. - Vindicator does 1500+ dps with blasters. - Nightmare does 1000+ dps with Tachyons.
Range: Battleships don't need more range. Rokh and Raven can shoot targets at... Let's just say they could shoot targets at ranges you can't even target anything. |

Tobias Hareka
Republic Military School Minmatar Republic
26
|
Posted - 2013.07.19 21:32:00 -
[6] - Quote
Fal Dara wrote:therefore, the mediums KEEP UP. it's the double bonus that's making it SEEM like mediums are keeping up with a large--when in reality, the base for the large needs to go up, to distance itself from the mediums.
Yes, in damage but not in similar ranges.
Darth Brole wrote:Where are the missiles in all this?
There's no need to tweak missiles. Defenders and auto-targeting missiles probably need a look at but nothing serious. |

Tobias Hareka
Republic Military School Minmatar Republic
26
|
Posted - 2013.07.20 05:30:00 -
[7] - Quote
Akimo Heth wrote:Yes HM's are fine NOW, with all other weapons 20% buffed, there's an imbalance. HM's used to be OP but were nerfed to bring them into line with other LR weapons and currently on TQ they're definitely not 20% better than all other medium LR weapons but leaving them out of this buff is basically saying they are.
I didn't know that medium rails can do 400-500 dps at 50km currently. Damn, I have to start using those right now. |

Tobias Hareka
Republic Military School Minmatar Republic
27
|
Posted - 2013.07.20 05:52:00 -
[8] - Quote
Akimo Heth wrote:The problem being that paper dps does not mean applied dps, you're not going to hit 400-500 dps on a non-stationary target with HML's with their explosion velocity getting nerfed the way it did. Is that the problem you're referring to?
Compare price of that Ferox fit to you brick Drake fit.
I know you use brick Drake because you can't seem to hit moving targets with heavy missiles.
- Target painter - Web - Medium Warhead Rigor Catalyst - Medium Warhead Flare Catalyst - Guided Missile Precision 5 |

Tobias Hareka
Republic Military School Minmatar Republic
73
|
Posted - 2013.08.10 18:48:00 -
[9] - Quote
Aglais wrote:Dual 150s can't even track things at optimal if you're moving at top speed in anything but the same direction as your target, from my experience. The tracking hit will make them even worse.
That's why you "keep at range" or manually fly your ship instead of hitting "Orbit 10k". |

Tobias Hareka
Republic Military School Minmatar Republic
78
|
Posted - 2013.08.13 07:18:00 -
[10] - Quote
Naomi Knight wrote:I hope now you will understand that you have to argue that med rails should have at least 1.5 talos/second tracking
You want medium rails to be better than large blasters because you lost your 800+ dps 120km heavy missiles 8 months ago? |
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